Epic Character Builds - Combat Medic


Created by: David "Grini" Villareal.
Indispensable Edit Guy: Doug_G.

You are part of the first wave of attackers to assault the gates of Zhentil Keep. You and your Dalesland and Impilturian comrades yell out their battle cry and charge. Arrows from Zhentarim bows and stones from catapults impede your progress. You make your way to the very walls when suddenly the sting of one, then two, then three, and then finally, four arrows pierce your body and your world turns black....

You awake to find an armored cleric administering to your wounds. Oblivious to the turmoil around him, she works diligently to help you get back into the fight. The same arrows that fell you seem to graze her or miss totally. You take a brief moment to watch her go from soldier to soldier, blessing and praying for them, administering to the injured, and raising the morale of the downtrodden. You take solace in your heart that she will be the turning point factor that will ensure victory despite the odds. Again, you charge headlong back into fray for the Dales and Impiltur.

That, in a nutshell, is the role of the Combat Medic.

Combat Medic

Overview
Cleric: 20
Bard: 4
Palemaster: 16

Race: Human
Alignment: Any Non-Good

Starting Stats
Str: 8
Dex: 10
Con: 10
Int: 14
Wis: 18
Cha: 12

Final Stats
Str: 8
Dex: 10
Con: 10
Int: 14
Wis: 32
Cha: 12

Final Skills
Concentration: 42
Spellcraft: 42
UMD: 43
Healing: 43
Tumble: 43
Perform: 10

Equipment
Plate Armor
Tower Shield
Combat Medic Strengths

The strengths of the Combat Medic are:

Able to enter the middle of combat and either get a bandage, heal spell, or resurrection to help turn the tide of battle.
Very defensive: high AC (70 with normal gear), Immunity to Critical Hits, and DR 50/+20. Also needs very little in terms of AC gear to get an even higher AC--just a dodge item. The other equipped item slots can go towards upgrading other areas, such as strength and constitution.
High wisdom translates into more spell slots for more heal type spells and higher amounts of hit points healed from a bandage.
Able to cast a small assortment of offensive spells with reasonable effectiveness due to the high wisdom, such as Implosion (DC 36) and Chain Lightning (DC 33).
Ability to prepare comrades for battle in terms of preparatory spells, such as Bull's Strength, Endurance, Cat's Grace, Death Ward, True Sight, Spell Resistance, Bless, and Prayer.

Combat Medic Weaknesses

However, there are some weaknesses:

The combat medic is not designed to do any sort of melee fighting. She will be able to withstand a large portion of melee attacks made against her, and only in dire circumstances should she pick up a weapon and attack.
The low strength and constitution are also hindrances in regards to how much is carried and the amount of hit points she will have. However, this hindrance can be overcome with either spells or permanent items.

Recommended Spells

In battle:
Chain Lightning
Call Lightning
Greater Restoration
Heal
Implosion
Mass Heal
Resurrection
Prior to battle:
Bless
Death Ward
Endurance
Magic Vestment
Prayer
Shield of Faith (for self)
Spell Resistance
True Seeing
For front-line warriors and archers, add:
Greater Magic Weapon
Darkfire
Bull Strength
Cat's Grace

Character Advancement History

Following is the path of the Combat Medic during the first forty levels of his life.

Character Level
Class
Skill Increases
Feat Selection
Attribute Increase
1
Cleric
4 Concentration, 4 Spellcraft, 12 Save
Spell Penetration, Extend Spell, Travel Domain, War Domain

2
Cleric
1 Concentration, 1 Spellcraft, 3 Save


3
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Spell Focus (Evocation)

4
Cleric
1 Concentration, 1 Spellcraft, 3 Save

Widsom
5
Cleric
1 Concentration, 1 Spellcraft, 3 Save


6
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Greater Spell Focus (Evocation)

7
Cleric
1 Concentration, 1 Spellcraft, 3 Save


8
Cleric
1 Concentration, 1 Spellcraft, 3 Save

Wisdom
9
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Combat Casting

10
Cleric
1 Concentration, 1 Spellcraft, 3 Save


11
Cleric
1 Concentration, 1 Spellcraft, 3 Save


12
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Maximize Spell
Wisdom
13
Cleric
1 Concentration, 1 Spellcraft, 3 Save


14
Cleric
1 Concentration, 1 Spellcraft, 3 Save


15
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Greater Spell Penetration

16
Cleric
1 Concentration, 1 Spellcraft, 3 Save

Wisdom
17
Cleric
1 Concentration, 1 Spellcraft, 3 Save


18
Cleric
1 Concentration, 1 Spellcraft, 3 Save
Empower Spell

19
Cleric
1 Concentration, 1 Spellcraft, 3 Save


20
Cleric
1 Concentration, 1 Spellcraft, 3 Save

Wisdom
21
Bard
1 Concentration, 1 Spellcraft, 24 UMD,
24 Heal, 24 Tumble
Great Wisdom I

22
Bard
1 Concentration, 1 Spellcraft, 1 UMD,
1 Heal, 1 Tumble


23
Bard
1 Concentration, 1 Spellcraft,
1 UMD, 1 Heal, 1 Tumble


24
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Great Wisdom II
Wisdom
25
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


26
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


27
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Great Wisdom III

28
Palemaster
1 Concentration, 1 Spellcraft, 3 Save

Wisdom
29
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


30
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Great Wisdom IV

31
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


32
Palemaster
1 Concentration, 1 Spellcraft, 3 Save

Wisdom
33
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Improved Combat Casting

34
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


35
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


36
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Epic Spell Penetration, Epic Spell Focus (Evocation)
Wisdom
37
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


38
Palemaster
1 Concentration, 1 Spellcraft, 3 Save


39
Palemaster
1 Concentration, 1 Spellcraft, 3 Save
Epic Spell Warding, Epic Spell Mage Armor

40
Bard
10 Perform, 17 UMD, 17 Healing,
17 Tumble

Wisdom
  • Indicates this selection can be changed without affecting the integrity of the overall build.