Epic Character Builds - Divine Warrior


The Divine Warrior is a bastion of defense and an unresistable attacker. Created by uber-moderator Christian "Torias" Gillott, this character has been built to pound undead to dust. Her full plate heavy armour and tower shield make her suitably difficult to hit. On the other side of the equation, her longsword specialisation and great cleave gives her mighty offensive capabilities. In addition, her prestige levels as a Champion of Torm, and her experience as a paladin, reward her with powerful divine buffs.

Divine Warrior

Overview
Fighter: 8
Paladin: 6
Champion of Torm: 26

Race: Human
Alignment: Lawful Good

Starting Stats
Str: 14
Dex: 10
Con: 14
Int: 10
Wis: 12
Cha: 16

Final Stats
Str: 14
Dex: 10
Con: 14
Int: 10
Wis: 12
Cha: 33

Final Skills
Discipline: 43
Heal: 43
Persuade: 23
Tumble: 10

Equipment
Longsword
Full Plate Mail
Tower Shield

Saving throws are most impressive as she is blessed with a +11 bonus from Divine Grace and a +13 bonus from Champion of Torm. She also receives +4 Will, +2 Fort, +1 Ref from feats. The Divine Warrior can memorise 2 first level paladin spells per day. They should ideally both be Bless Weapon to make undead very easy to deal with.

The astute player will notice, however, that the real power of the character is in her Divine feats.

Turn Undead: She has 20 uses of Turn Undead per day. The Turn Undead power itself is actually weak for this character, but the Turn Undead charges can be used for either:
Divine Might, +11 Divine Damage for 11 rounds
Divine Shield, +11 Dodge AC for 11 rounds
Divine Damage: This type of damage is rarely resisted by enemies, so it is helpful for dealing with enemies that have large amounts of damage reduction.
Divine Shield: Divine Shield offers a huge AC boost and can be a life saver when swamped by enemies.
Smite Evil: 3 times per day the character can use Smite Evil: +11 to attack, +160 to Damage -- save this combat power up to quickly take down major boss enemies. Evil dragons, demons, and devils will know true fear when confronted by the Divine Warrior.
Divine Wrath: Once per day the character can use Divine Wrath: +9 to Attack, Damage, and Saving Throws for 11 Rounds. This, when combined with Divine Might and Divine Shield, makes the character an incredible combatant who can quickly and safely destroy an overwhelmingly large force of enemies.
Lay On Hands: Once per day, the character can use Lay On Hands to channel 11 * 32 = 352 points of Positive energy that can be used for healing (making it just as good as the Heal spell) or for attacking an undead creature that is susceptible to Positive energy.

This character is even more powerful when she has access to magical equipment. The number one focus should be on items that boost Charisma. Every increase to the Charisma bonus results in improvements to:

Divine Grace saving throw bonus
Divine Might damage bonus and duration
Divine Shield AC bonus and duration
Smite Evil attack bonus
Divine Wrath duration
Lay on Hands magnitude
Turn Undead uses per day

The Divine Warrior In Combat - Click to view.
"The Divine Warrior In Combat"
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Character Advancement History

Following is the path of the Divine Warrior during the first forty levels of her life.

Character Level
Class
Skill Increases
Feat Selection
Attribute Increase
1
Fighter
Discipline 4, Heal 4, Save 4
Luck of Heros *, Strong Soul *, Weapon Focus (Longsword)

2
Fighter
Discipline 1, Heal 1, Save 1
Power Attack

3
Paladin
Discipline 1, Heal 1, Persuade 6
Iron Will *

4
Paladin
Discipline 1, Heal 1, Persuade 1

Charisma
5
Fighter
Discipline 1, Heal 1, Save 1


6
Paladin
Discipline 1, Heal 1, Persuade 2
Divine Might

7
Fighter
Discipline 1, Heal 1, Save 1
Weapon Specialisation (Longsword)

8
Champion of Torm
Discipline 1, Heal 1, Save 1

Charisma
9
Paladin
Discipline 1, Heal 1, Persuade 3
Divine Shield

10
Champion of Torm
Discipline 1, Heal 1, Save 1
Cleave

11
Champion of Torm
Discipline 1, Heal 1, Save 1


12
Paladin
Discipline 1, Heal 1, Persuade 3
Extra Turning
Charisma
13
Champion of Torm
Discipline 1, Heal 1, Save 1
Improved Critical (Longsword)

14
Champion of Torm
Discipline 1, Heal 1, Save 1


15
Champion of Torm
Discipline 1, Heal 1, Save 1
Extra Smiting, Great Cleave

16
Champion of Torm
Discipline 1, Heal 1, Save 1

Charisma
17
Champion of Torm
Discipline 1, Heal 1, Save 1
Blind Fight

18
Champion of Torm
Discipline 1, Heal 1, Save 1
Toughness *

19
Fighter
Discipline 1, Heal 1, Save 1


20
Paladin
Discipline 1, Heal 1, Persuade 8

Charisma
21
Champion of Torm
Discipline 1, Heal 1, Save 1
Great Charisma I, Epic Weapon Focus (Longsword)

22
Fighter
Discipline 1, Heal 1, Tumble 1 (cc)
Epic Weapon Specialisation (Longsword)

23
Fighter
Discipline 1, Heal 1, Save 1


24
Fighter
Discipline 1, Heal 1, Tumble 1 (cc)
Great Charisma II, Armour Skin
Charisma
25
Champion of Torm
Discipline 1, Heal 1, Save 1


26
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)


27
Champion of Torm
Discipline 1, Heal 1, Save 1
Great Charisma III

28
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)
Great Smite I
Charisma
29
Champion of Torm
Discipline 1, Heal 1, Save 1


30
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)
Great Charisma IV

31
Champion of Torm
Discipline 1, Heal 1, Save 1


32
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)
Great Smite II
Charisma
33
Champion of Torm
Discipline 1, Heal 1, Save 1
Great Charisma V

34
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)


35
Champion of Torm
Discipline 1, Heal 1, Save 1


36
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)
Great Charisma VI, Great Smite III
Charisma
37
Champion of Torm
Discipline 1, Heal 1, Save 1


38
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)


39
Champion of Torm
Discipline 1, Heal 1, Save 1
Great Charisma VII

40
Champion of Torm
Discipline 1, Heal 1, Tumble 1 (cc)
Great Smite IV
Charisma
  • Indicates this selection can be changed without affecting the integrity of the overall build.