combat_medic

=Epic Character Builds - Combat Medic=

Created by: David "Grini" Villareal. Indispensable Edit Guy: Doug_G.

You are part of the first wave of attackers to assault the gates of Zhentil Keep. You and your Dalesland and Impilturian comrades yell out their battle cry and charge. Arrows from Zhentarim bows and stones from catapults impede your progress. You make your way to the very walls when suddenly the sting of one, then two, then three, and then finally, four arrows pierce your body and your world turns black....

You awake to find an armored cleric administering to your wounds. Oblivious to the turmoil around him, she works diligently to help you get back into the fight. The same arrows that fell you seem to graze her or miss totally. You take a brief moment to watch her go from soldier to soldier, blessing and praying for them, administering to the injured, and raising the morale of the downtrodden. You take solace in your heart that she will be the turning point factor that will ensure victory despite the odds. Again, you charge headlong back into fray for the Dales and Impiltur.

That, in a nutshell, is the role of the Combat Medic.

Combat Medic

Overview Cleric: 20 Bard: 4 Palemaster: 16

Race: Human Alignment: Any Non-Good

Starting Stats Str: 8 Dex: 10 Con: 10 Int: 14 Wis: 18 Cha: 12

Final Stats Str: 8 Dex: 10 Con: 10 Int: 14 Wis: 32 Cha: 12

Final Skills Concentration: 42 Spellcraft: 42 UMD: 43 Healing: 43 Tumble: 43 Perform: 10

Equipment Plate Armor Tower Shield Combat Medic Strengths

The strengths of the Combat Medic are:

Able to enter the middle of combat and either get a bandage, heal spell, or resurrection to help turn the tide of battle. Very defensive: high AC (70 with normal gear), Immunity to Critical Hits, and DR 50/+20. Also needs very little in terms of AC gear to get an even higher AC--just a dodge item. The other equipped item slots can go towards upgrading other areas, such as strength and constitution. High wisdom translates into more spell slots for more heal type spells and higher amounts of hit points healed from a bandage. Able to cast a small assortment of offensive spells with reasonable effectiveness due to the high wisdom, such as Implosion (DC 36) and Chain Lightning (DC 33). Ability to prepare comrades for battle in terms of preparatory spells, such as Bull's Strength, Endurance, Cat's Grace, Death Ward, True Sight, Spell Resistance, Bless, and Prayer.

Combat Medic Weaknesses

However, there are some weaknesses:

The combat medic is not designed to do any sort of melee fighting. She will be able to withstand a large portion of melee attacks made against her, and only in dire circumstances should she pick up a weapon and attack. The low strength and constitution are also hindrances in regards to how much is carried and the amount of hit points she will have. However, this hindrance can be overcome with either spells or permanent items.

Recommended Spells

In battle: Chain Lightning Call Lightning Greater Restoration Heal Implosion Mass Heal Resurrection Prior to battle: Bless Death Ward Endurance Magic Vestment Prayer Shield of Faith (for self) Spell Resistance True Seeing For front-line warriors and archers, add: Greater Magic Weapon Darkfire Bull Strength Cat's Grace

Character Advancement History

Following is the path of the Combat Medic during the first forty levels of his life.

24 Heal, 24 Tumble || Great Wisdom I ||  || 1 Heal, 1 Tumble ||  ||   || 1 UMD, 1 Heal, 1 Tumble ||  ||   || 17 Tumble ||  || Wisdom ||
 * Character Level || Class || Skill Increases || Feat Selection || Attribute Increase ||
 * 1 || Cleric || 4 Concentration, 4 Spellcraft, 12 Save || Spell Penetration, Extend Spell, Travel Domain, War Domain ||  ||
 * 2 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 3 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Spell Focus (Evocation) ||  ||
 * 4 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  || Widsom ||
 * 5 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 6 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Greater Spell Focus (Evocation) ||  ||
 * 7 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 8 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  || Wisdom ||
 * 9 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Combat Casting ||  ||
 * 10 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 11 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 12 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Maximize Spell || Wisdom ||
 * 13 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 14 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 15 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Greater Spell Penetration ||  ||
 * 16 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  || Wisdom ||
 * 17 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 18 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save || Empower Spell ||  ||
 * 19 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 20 || Cleric || 1 Concentration, 1 Spellcraft, 3 Save ||  || Wisdom ||
 * 21 || Bard || 1 Concentration, 1 Spellcraft, 24 UMD,
 * 22 || Bard || 1 Concentration, 1 Spellcraft, 1 UMD,
 * 23 || Bard || 1 Concentration, 1 Spellcraft,
 * 24 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Great Wisdom II || Wisdom ||
 * 25 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 26 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 27 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Great Wisdom III ||  ||
 * 28 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  || Wisdom ||
 * 29 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 30 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Great Wisdom IV ||  ||
 * 31 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 32 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  || Wisdom ||
 * 33 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Improved Combat Casting ||  ||
 * 34 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 35 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 36 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Epic Spell Penetration, Epic Spell Focus (Evocation) || Wisdom ||
 * 37 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 38 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save ||  ||   ||
 * 39 || Palemaster || 1 Concentration, 1 Spellcraft, 3 Save || Epic Spell Warding, Epic Spell Mage Armor ||  ||
 * 40 || Bard || 10 Perform, 17 UMD, 17 Healing,
 * Indicates this selection can be changed without affecting the integrity of the overall build.